Dislocation/ De-localization

<p>Community design moved candidate sites out of neighborhood fabric and into large central hubs between communities — malls, power centers, entertainment districts.</p><p>Those hubs can increase optionality and still fail as third places because co-patrons do not live near each other. Informal ties need repeated unplanned overlap among people who can also meet again without a planned trip. A regional bar can be busy and still not produce neighborhood regulars.</p><p>This is not the same as car-gated access. A site can sit between towns and still be walkable inside the mall, or sit inside a neighborhood and still require a parking search. Dislocation is about whose homes overlap at the site.</p><p>Fails if neighborhood-embedded qualifying sites declined at the same rate as hub sites, or if hub patrons show high rates of local repeat contact.</p>